![]() And in the case of the better soundtracks, they give a hook - a memorable theme - that the player keeps humming long after they put the game down.Īlso new to this era is the emergence of game composers as singular artists who shape the sound of the whole game. ![]() They make the games more interesting to play. While these soundtracks are almost always very, very short and simple, they are designed to do something more than give pure feedback. In previous years, the vast minority of games could be considered to have a soundtrack. I brought this up in the last post, but it bears repeating here because it means that the reasons for making sound and music are changing. More complex stories means new ideas for tracks based on characters and events. Better graphics means sound effects and background music can suit the environment. In this new era, the purpose of game audio begins to shift.
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